jelaskan view port sheading

Shading

Viewport Shading

Reference
Header: Viewport Shading
../../../_images/interface_popup-menu.jpg
The Viewport Shading menu.
Shading refers to the way objects are drawn and lit in the 3D View.
Bounding Box
Only shows rectangular boxes that outline an object’s size and shape.
Wireframe
Objects appear as a mesh of lines representing the edges of faces and surfaces.
Solid
The default drawing mode using solid colored surfaces and simple lighting.
Textured
Shows meshes with an image applied using the mesh’s active UV Map. For Cycles materials, the image is the last one selected in the Node Editor. For other render engine’s, the UV Map’s applied face texture will be shown.
Material
A fast approximation of the applied material.
Rendered
An accurate representation using the selected Render Engine and lit with the visible scene lights.
Except for Rendered, these shading modes are not dependent on light sources in the scene. Instead they use a simple default lighting adjusted by the Solid OpenGL Lights controls on the System tab of the User Preferences editor.
The viewport shading controls the appearance of all objects in a scene, but this can be overridden for individual objects using the Display panel in their Object Properties.
Keyboard Shortcuts
Switches between Wireframe and Solid draw modesZ
Switches between the current and Rendered draw modes.Shift-Z
Switches between Solid and Textured draw modes.Alt-Z

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