Shading
Viewport Shading
Reference
Header:
Shading refers to the way objects are drawn and lit in the 3D View.
- Bounding Box
- Only shows rectangular boxes that outline an object’s size and shape.
- Wireframe
- Objects appear as a mesh of lines representing the edges of faces and surfaces.
- Solid
- The default drawing mode using solid colored surfaces and simple lighting.
- Textured
- Shows meshes with an image applied using the mesh’s active UV Map. For Cycles materials, the image is the last one selected in the Node Editor. For other render engine’s, the UV Map’s applied face texture will be shown.
- Material
- A fast approximation of the applied material.
- Rendered
- An accurate representation using the selected Render Engine and lit with the visible scene lights.
Except for Rendered, these shading modes are not dependent on light sources in the scene. Instead they use a simple default lighting adjusted by the Solid OpenGL Lights controls on the System tab of the User Preferences editor.
The viewport shading controls the appearance of all objects in a scene, but this can be overridden for individual objects using the Display panel in their Object Properties.
Keyboard Shortcuts
Switches between Wireframe and Solid draw modes | Z |
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Switches between the current and Rendered draw modes. | Shift-Z |
Switches between Solid and Textured draw modes. | Alt-Z |
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